Signer Background



You are a member of the Sign of One, a faction that believes that the multiverse is just a creation of your mind, and that every bit of existence is really something you made.

Skill Proficiencies: Insight, Persuasion
Tool Proficiency: Diviner’s Kit
Bonus Language: Any one
Equipment: Diviner’s kit, steel mirror, a set of common clothes with the faction insignia in them, and a belt pouch containing 15 gp

Feature: Precognitivie

Your membership in the Sign of One is proof that you can make correct predictions, and thus can will the multiverse to change for you. You have free access to the Hall of Speakers in the Clerk’s ward, including the list of speakers and topics, and access to the debate halls. You also know of a portal to the faction headquarters on Elysium, the Perfected Land, and possess a key to that portal.

Inspiration: Unimaginable

If you gain a point of Inspiration for adhering to your faction philosophy, you may use it to gain automatic success on any attempt to disbelieve an illusion until your next short rest.

Examples of things that may give you Inspiration might include:

  • Correctly predicting the future in a specific instance, with something at risk should you fail to be correct.
  • Convincing powerful creature that you are in control of them…mentally.
  • Denying that another's experience is valid when you are trying to convince them of something.

Suggested Characteristics

Signers tend to be a little self-absorbed and self-important, but their wills are strong, and their imaginations are large. Little surprises them or phases them.