Psionics (IN PROGRESS)

Feats

Wild Talent

You have awoken your inner psionic potential. You gain the following benefits:

  • You learn one attack mode and one defense mode of your choice.
  • You learn one psionic devotion and one psionic science from one of the psionic disciplines. You can use the science once per long rest, and you can use the devotion once per short rest.
  • Your psionic ability score is your highest ability score. Your psionic DC is 8 + your proficiency bonus + your psionic ability score. Your psionic attack roll is your proficiency bonus + your psionic ability score.

Psionic Powers

Attack/Defense Modes (0-Level)

Mind Blank

Defense Mode
Manifestation Time: Reaction
Range: Personal
Duration: 1 round

You entirely rid your mind of thought. You can use this power as a reaction to making a Wisdom saving throw. You have Advantage on Wisdom saving throws (including the triggering save), and you cannot be commanded to take action by any other creature.

Id Insinuation

Attack Mode
Manifestation Time: Action
Range: 90 ft.
Duration: Concentration, up to 1 round.

You attempt to infiltrate your enemy's subconscious. The target must make a Wisdom saving throw, and if they fail, you may use your action on your next turn to command them to make an attack against a target of your choice. The spell ends after your next turn.

Thought Shield

Defense Mode
Manifestation Time: Reaction
Range: Personal
Duration: 1 round

You protect your mind against assault. You can use this power as a reaction to taking psychic damage. You gain resistance to psychic damage (including the triggering damage) until the end of your next turn.

Mind Thrust

Attack Mode
Manifestation Time: Action
Range: 60 ft.
Duration: Instantaneous

You slam your consciousness into the enemy's. The target must make a Constitution save, and on a failure, the target takes 1d10 psychic damage.

Mental Barrier

Defense Mode
Manifestation Time: Reaction
Range: Personal
Duration: Instantaneous

You deflect all attempts to distract you or hinder you. You can use this power as a reaction to taking disadvantage. You cannot take disadvantage from any effect, including the triggering effect, until the end of your next turn.

Ego Whip

Attack Mode
Manifestation Time: Action
Range: 30 ft.
Duration: Concentration, up to 1 round.

You force your target's confidence to cower and whimper before you. The target must make a Charisma save, and on a failure, the target takes disadvantage on all attacks until the spell ends.

Mind Blast

Attack Mode
Manifestation Time: Action
Range: Personal
Duration: Instantaneous

You project psychic energy in a conical blast 30 ft. long. All creatures in the area must make a Wisdom save and, on a failure, they become incapacitated until the end of their next turn, or until they take any damage.

Intellect Fortress

Defense Mode
Manifestation Time: Reaction
Range: You and all allies within 10 ft. of you
Duration: 1 round

Your crystalline logic helps your allies see through disorientation and mental fog. You may use this power as a reaction to being incapacitated, or as a reaction to suffering any status that includes incapacitation. No target in range of this power can be incapacitated until the end of your next turn, including by the triggering effect. Effects that the target is already suffering from persist, but new effects that incapacitate the target will not have that specific part of their effect. For instance, an effect that stuns a creature protected by this power may still stun the target, and the target will grant advantage to attack rolls, and fail Strength and Dexterity saves, but the target will not be deprived of their ability to take actions or reactions, because they cannot be incapacitated.

Tower of Iron Will

Defense Mode
Manifestation Time: Reaction
Range: You and all allies within 5 ft. of you.
Duration: 1 round.

Your unbreakable will protects yourself and all allies adjacent to you. You may use this ability as a reaction starting you or an ally within range starting your turn under the effects of an ability that a save can end. At the beginning of each target's turn, if they are under an effect that a save can end, they can make the save just before their turn begins to end the effect before their turn.

Psychic Crush

Attack Mode
Manifestation Time: Action
Range: 5 ft.
Duration: Concentration, up to 1 minute.

You use your mind to squash the target's consciousness like a bug, snuffing it out. The target must make a Wisdom save, and on a failure, they are paralyzed for as long as you concentrate. They get a new save each round on their turn, and on a success, the power ends.

Sciences

Devotions