Overview
The philosophy here is to treat mounts as pieces of equipment rather than as extra critters on the battlefield. Much like a character doesn't often get their sword broken or their armor chinked, people don't get their mount destroyed.
Encumbrance
Encumbrance here is measured in "slots." One slot is about 15 lbs of equipment. A character can hold one Slot per point of Strength. A "normal" gear consists of a backpack (2 slots), 2 waterskins (1 slot, filled), and a belt with 4 pouches (2 slots), giving an STR 8 character 8 slots to fill. A higher STR character might add pouches or backpacks. On average, Light Armor takes up 1 slot, Medium Armor takes up 2 slots, and Heavy Armor takes up 4 slots. A character personally usually weighs between 8 and 12 slots.
Horses
Riding Horse
Riding Horse |
This noble steed will bear heavy weight for long distances at a fast pace |
Size: Large Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 32 Slots |
Move Action: You can move up to 60 ft. |
Draft Horse
Draft Horse |
A horse made for hard labor and heavy loads |
Size: Large Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 36 Slots |
Move Action: You can move up to 40 ft. |
Warhorse
Warhorse |
This horse combines strength and speed |
Size: Large Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 36 slots |
Move Action: You can move up to 60 ft. |
Donkey/Mule
Donkey or Mule |
This stubborn beast is able to carry quite a bit |
Size: Medium Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 28 slots |
Move Action: You can move up to 40 ft. |
Pony
Pony |
A smaller horse for smaller creatures |
Size: Medium Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 15 slots |
Move Action: You can move up to 40 ft. |
Dogs
Mastiff
Mastiff |
A large dog that carries heavy burdens |
Size: Medium Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 13 slots |
Move Action: You can move up to 40 ft. |
Camels
Camel
Camel |
A beast that endures in the desert |
Size: Large Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 32 slots |
Move Action: You can move up to 50 ft. |
Elephants
Elephant
Elephant |
An immense beast that carries castles and crashes through forests |
Size: Huge Travel Pace: Double the distance traveled per minute or hour. Carrying Capacity: 88 slots |
Move Action: You can move up to 40 ft. |