Magic Specialties

So, 5e introduces the concept of "Specialties." Essentially, these are pre-selected feat chains. To me, these are a natural fit for quick lists of spells that characters can add to their own list of things they can do, and a way to do specialists and narrowly thematic characters in 5e.

So what follows are some specialties that might grant your PC some spellcasting abilities, arranged around a particular type of magic.


You are a weaver of deceptions and shadows, able to make yourself and your environment seem like anyone or anything. The credulous are your playthings.