Iconic Spells
Wizards
Wizards get to cast the most "iconic" D&D magic. Specific types of spellcasters (illusionists, enchanters, warlocks, sorcerers) may get some of the spells left out of the basic Wizard list, but Wizards are not meant to be all those things necessarily (though there probably is some overlap).
Cantrips
- Light/Dancing Lights
- Detect Magic
- Magic Missile
- Feather Fall
- Mending
Level 1
- Comprehend Languages
- Identify
- Burning Hands
- Charm Person
- Sleep
- Spiderclimb
Level 2
- Darkness
- Invisibility
- Detect Invisibility
- Rope Trick
- Levitate
- Web
Level 3
- Lightning Bolt
- Dispel Magic
- Explosive Runes
- Fireball
- Fly
- Slow
Level 4
- Dimension Door
- Confusion
- Ice Storm
- Polymorph
- Wall of Fire
- Hallucinatory Terrain
Level 5
- Passwall
- Cloudkill
- Feeblemind
- Teleport
- Wall of Force
- Cone of Cold
Level 6
- Forceful Hand
- Disintegrate
- Legend Lore
- Freezing Sphere
- Death
- Control Weather
Level 7
- Delayed Blast Fireball
- Power Word, Stun
- Reverse Gravity
- Phase Door
- Limited Wish
- Plane Shift
Spell Scaling
Lightning
- Shocking Grasp
- <N/A>
- Lightning Bolt
- <N/A>
- <N/A>
- Chain Lightning
- <N/A>
Fire
- Burning Hands
- Flaming Sphere
- Fireball
- Wall of Fire
- <N/A>
- <N/A>
- <N/A>
Charms
- Charm Person
- <N/A>
- Suggestion
- Charm Monster
- Dominate Person
- <N/A>
- <N/A>
page revision: 0, last edited: 26 Jul 2012 15:33