Great Eagles intelligent 10-foot tall eagles with 20-foot-plus wingspans. They are majestic and proud, serving the cause of good altruistically, and allying themselves often with humanoids that share these goals. Great eagles may serve as mounts for characters who solicit them, provided the character can prove their noble intentions.
Great Eagle Companion
|Great Eagle||Level 4 Striker Companion|
|Large Natural Magical Beast (avian, mount)|
|HP 45; Surges 7
AC 16; Fort 16, Ref 15, Will 16
Speed 4, fly 8
|(mB) Beak & Talons * At-Will|
|Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d10+4 damage
|(m) Dive (mount) * Encounter|
|Requirements: The great eagle must be flying.
Effect: The great eagle charges, and makes the following attack instead of a melee basic attack, at the end of the charge.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 4d10+4 damage
|Skills: Athletics +9, Diplomacy +9|
|Str 15 (+4)||Dex 12 (+3)||Wis 12 (+3)|
|Con 12 (+3)||Int 12 (+3)||Cha 15 (+4)|
|Alignment Good||Languages Common, Primordial|
This stat block can be used if a great eagle takes it upon itself to assist the party. The eagle often serves the party for a short duration, usually involving flying transit over large areas of land. The Great Eagle may also be used as a mount, if it is willing, but since it is intelligent, it doesn't have to "be a mount" to gain any benefit — it is big and strong enough that Medium or Small characters can ride it without having to command it.