Encounter Rules
Surprise
If no side is attempting surprise, the encounter happens normally.
If one side is attempting surprise, they can each make a Dexterity check to determine the DC of the opponent's Wisdom saves. If the opponents succeed on any Wisdom saves, they notice the creatures approaching.
If any creatures gain surprise, they can act before initiative is rolled.
Morale
When an enemy is bloodied, it must make a Morale check each turn. A Morale check is effectively a Charisma saving throw, with a DC of 10 + 1 for each subsequent round you make the save. If the creature fails, they lose morale, and try to flee or surrender.
Quests
Cattle Rustlers
$\bigstar$
Bandits have been stealing cattle. Give them what fer and take back as many heads of cow as you can herd.
- Encounters: Herd of Cattle, Band of Bandits
- Environments: Bandit Farmstead,
Terrain
- Obstacles (fences, hay stacks, hay bales): Provide cover. DC 12 Dexterity check to get around them in a move (or same Strength check to break through them). Attacking the obstacle would destroy it.
- Mud Wallows: DC 10 Dexterity save to cross without falling.
Encounters
Herd of Cattle
Attitude: Friendly
Creatures
- Cattle: 2d10 $\times$ 10
- Bull: 1 per 20 Cattle
- Farmer: 1 per 20 Cattle
Cattle
Str | Dex | Con | Int | Wis | Cha | Align |
15 | 06 | 12 | 02 | 10 | 10 | Unaligned (animal) |
- If approached…
- Flee!
- If unable to flee…
- Fight!
- If surprised…
- 75%: Flee!
- If unable to flee…
- Fight!
- 25%: Stampede
Fight: Bite, kick, or ram @ +2 for 1d4+2 damage.
Flee: Speed 7; DC 8 Dexterity to catch them if equal speed.
Stampede: DC 12 Dexterity save to avoid a trample for 2d6+4 damage. Triggers other creatures to trample as well.
Bull
Str | Dex | Con | Int | Wis | Cha | Align |
16 | 06 | 14 | 02 | 10 | 12 | Unaligned (Animal) |
- If approached…
- 75%: Fight!
- 25%: Flee
- If unable to flee: Fight!
- If surprised…
- 75%: Fight!
- 25%: Stampede
Fight: Bite, kick, or gore @ +3 for 1d6+3 damage.
Flee: Speed 7; DC 8 Dexterity to catch them if equal speed.
Stampede: DC 13 Dexterity save to avoid a trample for 2d8+6 damage. Triggers other creatures to trample as well.
Farmer
Str | Dex | Con | Int | Wis | Cha |
12 | 09 | 11 | 08 | 13 | 10 |
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