Farmland

Encounter Rules

Surprise

If no side is attempting surprise, the encounter happens normally.

If one side is attempting surprise, they can each make a Dexterity check to determine the DC of the opponent's Wisdom saves. If the opponents succeed on any Wisdom saves, they notice the creatures approaching.

If any creatures gain surprise, they can act before initiative is rolled.

Morale

When an enemy is bloodied, it must make a Morale check each turn. A Morale check is effectively a Charisma saving throw, with a DC of 10 + 1 for each subsequent round you make the save. If the creature fails, they lose morale, and try to flee or surrender.

Quests

Cattle Rustlers

$\bigstar$
Bandits have been stealing cattle. Give them what fer and take back as many heads of cow as you can herd.

  • Encounters: Herd of Cattle, Band of Bandits
  • Environments: Bandit Farmstead,

Terrain

  • Obstacles (fences, hay stacks, hay bales): Provide cover. DC 12 Dexterity check to get around them in a move (or same Strength check to break through them). Attacking the obstacle would destroy it.
  • Mud Wallows: DC 10 Dexterity save to cross without falling.

Encounters

Herd of Cattle

Attitude: Friendly

Creatures

  • Cattle: 2d10 $\times$ 10
    • Bull: 1 per 20 Cattle
    • Farmer: 1 per 20 Cattle

Cattle

Str Dex Con Int Wis Cha Align
15 06 12 02 10 10 Unaligned (animal)
  • If approached…
    • Flee!
    • If unable to flee…
      • Fight!
  • If surprised…
    • 75%: Flee!
    • If unable to flee…
      • Fight!
    • 25%: Stampede

Fight: Bite, kick, or ram @ +2 for 1d4+2 damage.
Flee: Speed 7; DC 8 Dexterity to catch them if equal speed.
Stampede: DC 12 Dexterity save to avoid a trample for 2d6+4 damage. Triggers other creatures to trample as well.

Bull

Str Dex Con Int Wis Cha Align
16 06 14 02 10 12 Unaligned (Animal)
  • If approached…
    • 75%: Fight!
    • 25%: Flee
      • If unable to flee: Fight!
  • If surprised…
    • 75%: Fight!
    • 25%: Stampede

Fight: Bite, kick, or gore @ +3 for 1d6+3 damage.
Flee: Speed 7; DC 8 Dexterity to catch them if equal speed.
Stampede: DC 13 Dexterity save to avoid a trample for 2d8+6 damage. Triggers other creatures to trample as well.

Farmer

Str Dex Con Int Wis Cha
12 09 11 08 13 10

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