The gods offer their worshipers particular divine magic in the form of special abilities. Regardless of class, any character who takes these themes has access to these abilities. These themes take the form of 5 bonus abilities granted to those who possess the theme.
The goddess of change, wilderness, and travel, Avandra represents the untamed wilds of the world, delighting in the chaos of everything.
Good Fortune [Starting]
Once per day, you can re-roll a failed attack roll or skill check. You must take the second result, even if it is lower.
Longstrider [Level 2]
You gain a +2 enhancement bonus to your land speed.
Calm Animals [Level 4]
Once per day, you can cause up to one animal per level becomes docile and calm (considered to have a Neutral attitude). This effect lasts until you take a short rest.
Fly [Level 6]
Once per day, you can gain a fly speed of 8. You have this fly speed until your next short rest.
Freedom of Movement [Level 8]
Once per day, until your next short rest, you become immune to any condition that affects your movement speed (such as slow) or that renders you immobile (such as restrained or immobilized).
Commune With Nature [Level 10]
Once per day, you can commune with nature. You instantly have an overview of all land within 10 miles of your current location, including terrain, structures, bodies of water, etc. You also know of every living thing within the same radius: animals, plants, insects, and even unnatural creatures. You cannot use this ability if you are in an urban area or in a dungeon.
The god of protection, nobility, and civilization, Bahamut protects those weaker than himself, and exhorts his metallic dragons to do likewise.
Once rest, you can intimidate an enemy, giving them a -2 penalty on attack rolls, saving throws, and skill checks until the end of their enxt turn.
Inspire [Level 2]
Once per day, you can grant an ally a +2 bonus on attack rolls, saving throws, and skill checks until the end of your next turn.
Shield Other [Level 4]
Once per day, you can protect an ally within 20 feet of you. When they next take damage, you can choose to take half of that damage.
Protection from Fire [Level 6]
Once per day, you can protect an ally within 20 feet of you. When they next take fire damage, they take 10 less fire damage.
Tongues [Level 8]
You can speak any language.
Commandment [Level 10]
Once per day, you can utter a single-word command that one targeted enemy must obey, if they fail a Wisdom vs. Charisma check against you.
The god of beauty, love, and spring, Corellon presided over the creation of elves, and of natural life.
Emotional Swell [Starting]
Once per day, until your next rest, you can submit to being overcome by powerful emotions. This gives you a +1 bonus to attack rolls, damage rolls, and Will saves, and 5 temporary HP.
Charm [Level 2]
Once per day, you can make one target within 20 feet your ally. Their attitude to you becomes Friendly (though it can be altered from there). This lasts until the target's next rest.
Celerity [Level 4]
You gain a +4 bonus to all initiative checks.
Plant Growth [Level 6]
Once per day, you cause plants within 10 feet of you to grow rampantly. This creates difficult terrain in the area, though you can exempt certain squares from the effect. The effect is instantaneous — the plants don't retreat except gradually, over the course of days.
You can also use this ability to bless crops: a field so blessed yields 50% more crops than usual when harvested, though the effect fades with time and must be renewed each year.
Tree Stride [Level 8]
Once per day, you can step into a tree, and appear at any other tree within one day's journey.
Wall of Thorns [Level 10]
Once per day, you can create a wall of thorns, filling up to 5 5ft-by-5ft squares with thorny growths. Those pushed into the wall take 2d8 points of damage.
The god of wealth, trickery, and the night, Garl enriches life with levity and humor, and his gnomes follow his examples.
Silent Image [Starting]
Once per day, you can create a visual illusion of anything you can imagine. The illusion lasts as long as you concentrate on it.
Comprehend Languages [Level 2]
Once per day, until your next rest, you can understand any written or spoken languages. You cannot speak or write it, and you don't have any special insight into hidden meaning or codes.
Invisibility [Level 4]
Once per day, until your next rest, you can become invisible. This ends if you make any attacks.
Clairsentience [Level 6]
Once per day, as long as you concentrate, you can experience a location as if you were actually there. The location can be anywhere within 10 miles of you current location.
Confusion [Level 8]
Once per day you can curse an enemy within 25 feet with confusion. It lasts until the enemy's next rest.
Hallucinatory Terrain [Level 10]
Once per day, you can alter the landscape withing 1 mile of you into anything you can imagine. The illusion lasts as long as you concentrate on it.
The god of violence, battle, vengeance, and strength, Gruumsh is a great warrior who is interested only in himself, and his progeny — the orcs.
Once per day, you can attack with a +2 bonus to attack and damage rolls. You must declare the smite attack before you roll your attack.
Remove Fear [Level 2]
Once per day, you can remove fear effects that a target ally is suffering from. The ally must be adjacent to you.
Boar's Endurance [Level 4]
Once per day, you gain 10 temporary hit points.
Bestow Curse [Level 6]
Once per day, you can impose a -4 penalty on all of an opponent's rolls until that opponents next extended rest. The opponent must be within 30 feet.
Divine Power [Level 8]
Once per day, you can gain Divine Power until your next rest. You gain a +4 bonus to attack and damage rolls, and 5 temporary hit points.
Righteous Might [Level 10]
Once per day, you can gain the power of Righteous Might until your next rest. You become Large, and gain a +2 to bonus to attacks, damage, and defenses. You also gain Damage Reduction 5.
The god of competition, storms, and the sea, Kord roars and battles in the heavens, which shake with his conflict.
The god of creation, invention, and fire, Moradin created the earth, the mountains, the metals, and the dwarves.
The god of the sun, healing, and summer, Pelor heals the sick and banishes the terrors in the darkness.
The Raven Queen
Goddess of death, the moon, and winter, the Raven Queen aids souls on their transition into eternity.
The goddess of greed, cruelty, and tyranny, Tiamat exploits all whom she can in a bid for ever-greater power, and uses her chromatic dragons to aid her.
The god of undeath, betrayal, secrets, and dark magic, Vecna lurks in the shadow, scheming to achieve ever-greater power.
The goddess of plenty, of harvest, of autumn, and of the hearth, Yondalla protects the home and exhorts for peace, and her halflings share her goals.