Discovery Powers
Rank I (LV 1-3)
Detect Magic
This spell notices the presence of ongoing magical effects on an object or creature.
Detect Magic | Rank I Arcane Discovery Power |
You gently wave your fingers over the subject, attuning your senses to notice the hidden lines of magic. |
At-Will * Arcane, Discovery Time Standard Action; Duration Instant; Ranged 10 Target: One creature or object in range Skill: Perception |
Success: You learn if there is magic affecting the creature or not. You may make a knowledge check using Arcana to try and identify more about the magic. |
Comprehend Languages
This spell allows you to understand the language of another, for a small period of time.
Comprehend Languages | Rank I Arcane Discovery Power |
With a moment's meditation, you understand everything. |
Daily * Arcane, Discovery Time Reaction; Duration Short; Personal Trigger: You see or hear a language you don't understand Skill: Insight |
Success: You can understand, read, speak, and write the triggering language. |
Exploration Powers
Rank I (LV 1-3)
Hold Shut
This spell magically seals shut a door, window, or similar portal, making it more difficult to open.
Hold Shut | Rank I Arcane Exploration Utility |
You draw a rune of denial on the door, sticking it tightly shut. |
Encounter * Arcane, Exploration Time Short; Duration Short; Melee Touch Target: The object touched. The object must be a door, window, chest, drawer, or similar opening that can be sealed shut. Skill: Dungeoneering |
Success: The opening is stuck shut for the duration. It can be battered down and broken with a weapon (an average door can take about 20 points of damage, a window more like 3), and any character can make a Thievery or Athletics attempt (DC equal to your Dungeoneering roll in casting this spell) to open it anyway. |
Rank II (LV 4-6)
Levitate
This spell lifts the subject vertically into the air.
Levitate | Rank II Arcane Exploration Power |
You whisper words of power, and the subject gently rises into the air. |
Daily * Arcane, Exploration Time Short; Duration Your Next Turn; Melee Touch Target: One creature or object Skill: Arcana |
Success: You move the subject up to six squares vertically. The movement can only be vertical, but a creature can make an Athletics check (moderate DC) at the end of the movement to grab onto the edge of an adjacent square, becoming prone in that square. The creature can also move itself up six squares horizontally, but only by pushing off of walls or other solid objects adjacent to them, as a move action. |
Sustain: Move action. When you sustain this spell, you can move the subject another six squares vertically. |
Invisibility
You magically conceal your target, rendering them invisible.
Invisibility | Rank II Arcane Exploration Utility |
Your magic weaves an illusion over the target, and they disappear from sight. |
Daily * Arcane, Exploration Time Short Rest; Duration Your Next Short Rest; Melee Touch Target: One creature or object Skill: Stealth |
Success: You conceal the target, rendering them invisible. Note that invisible creatures are not necessarily hidden: to be unaware of the character, the character must still try to hide. An invisible creature try to hide at any time, without cover or concealment. |
Interaction Powers
Rank II (LV 4-6)
Phantasmal Forces
Phantasmal Forces | Rank II Arcane Interaction Power |
Manipulating light, air, and shadow, you compose a convincing illusion. |
Daily * Arcane, Illusion, Interaction, Psychic Time Extended Rest; Duration Your Next Turn; Ranged 20 Skill: Bluff |
Effect: You create an illusion of whatever you can envision, in a number of squares sufficient to hold your illusion's size, within range. All characters can see, hear, and feel the illusion. Interacting with the illusion in some way allows you to make a Bluff check opposed by the creature's Insight check. If you win, they believe the illusion, and react to the illusion as if it were real (taking psychic damage equal to your Charisma modifier if damaged). They can make a saving throw against the illusion every round they interact with it. If they succeed in the Insight check, however, they note that the illusion is, indeed, an illusion, and all the creatures they tell get an automatic saving throw to disbelieve. |
Sustain: Standard Action. When you sustain this spell, you can change the illusion, if you'd like. |